sb16:
" line, and sets how many microseconds there are in one
second. Normally this would be a million, but due to extra overhead in the DMA
handling one million would lead to interrupted voice output.
Smaller values reduce interruptions in the sound output, but they also take more CPU power, and make the sound dissynchronized with the game. For example, in the intro the Guardian's speech will be over long before his mouth stops moving. Unfortunately it is necessary, if you want continuous sound.